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Fabricio Zaul Medina Gonzales

Fabricio Zaul Medina Gonzales

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Fabricio Zaul Medina Gonzales
I am a 3D Artist specializing in environment art, level design, and creature development for real-time applications, delivering production-ready work that seamlessly combines artistic quality with technical performance. At Newvicon, I contributed as a Character Artist, creating boss characters for level design, including asset modeling, texturing, UV mapping, retopology, animation, and implementing gameplay mechanics and design concepts. My work directly supported immersive gameplay experiences while maintaining technical efficiency for real-time engines. At Sordgard, I designed a detailed Victorian-era mansion level, handling environment layout, asset creation, texturing, UVs, level decoration, spatial planning, and environmental storytelling. I focused on functional level design, player navigation, interactive objects, and atmospheric composition, ensuring both visual appeal and engaging gameplay. I excel in building interactive environments from greybox to final art, applying gameplay-driven thinking for clear navigation, strong visual readability, and cohesive spatial design. My workflow emphasizes modular pipelines, optimized geometry, clean topology, and PBR texturing, guaranteeing high-quality assets that integrate efficiently into real-time engines. Additionally, I specialize in horror creature creation, producing memorable, unsettling designs that enhance narrative, atmosphere, and player impact—balancing high-detail sculpting with optimized, game-ready implementation. My experience extends beyond video games into film, animation, virtual production, advertising, ArchViz, and VR/AR, allowing me to adapt to diverse creative and production environments. With a background in Computer Technology, I bring strong problem-solving skills, pipeline awareness, and collaborative adaptability. I am seeking opportunities where I can contribute to high-quality projects, craft immersive experiences, and continue expanding my expertise in interactive and visual storytelling.